Honestly, on harder difficulties it seems like mages are pretty much useless unless they're in a support role. As CC can't be applied until armour has been removed, it's almost always beneficial to have all the damage dealers in your party doing the same type of damage. This means, effectively, if you're hitting an enemy with both physical and magical attacks, neither will deal damage to HP until their respective armour has been chipped away. This is something that I've talked about with a few people trying to get a good understanding of different playstyles and builds, but even after doing a fair amount of research I can't find any mage build that does damage to rival any of the physical damage dealing classes, both single target and as AOE.įor those that have not yet played the game, armour has been split into independent physical and magical types.